This essay examines the nature and socio-cultural value of games as historical representations that bridge the temporal gap between the past and the present. Through a close examination of Detention (Fan xiao返校, 2017) and Devotion (Huan yuan還願, 2019), the two Taiwanese horror games produced by Red Candle Games. I argue that games as historical representations not only introduce players to the traumatic past but also engage them in the turbulence of the present to envision a better future.
Image: Screenshot from Devotion (Red Candle Games, 2019)
- Red Candle Games,
- game narratives,
- historical representations,
- Taiwanese horror games,