British Journal of Chinese Studies

dragon mural beijing 2018 copyright Gerda Wielander
Vol 12 No 2 (2022): Games and Gaming in China and the Sinophone World

Games as Historical Representations: The Present/Presence in the Past

Jamie Wing Tung Tse
University of Hong Kong
Published August 2, 2022
How to Cite
Tse, J. W. T. (2022). Games as Historical Representations. British Journal of Chinese Studies, 12(2), 63-69.


This essay examines the nature and socio-cultural value of games as historical representations that bridge the temporal gap between the past and the present. Through a close examination of Detention (Fan xiao返校, 2017) and Devotion (Huan yuan還願, 2019), the two Taiwanese horror games produced by Red Candle Games. I argue that games as historical representations not only introduce players to the traumatic past but also engage them in the turbulence of the present to envision a better future.

Image: Screenshot from Devotion (Red Candle Games, 2019)

  • Red Candle Games,
  • game narratives,
  • historical representations,
  • Taiwanese horror games,
  • Detention,
  • Devotion
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